Tooltips! cursors don't have to stay on the menu items, they can browse the UI too! Mousing over things can give tons of data in a tooltip, allowing you to put the tutorial in the menus! certain words, items, and stats can be given mouseover text, so that any confused player can easily learn WTF that thing means/is/does Going from aiming to dragging an item to our equipment, pressing escape and aiming again is normal for us. believe it or not, PC users are great at suddenly using what their hands are on for a completely new system! don't be afraid to let a cursor pop up whenever a menu does. find the best way for the game to be played, and use that as default. having two commonly used keys do the same thing is super confusing for new players. always make the game reflect current, or default bindings in tutorials.ĭouble controls by default. a tutorial is near useless when it tells you to press the x or y button when the bindings are different. being able to go into your bag and move your pickaxe to the right hand, and equip your machete to the left should be basic. this is where PC shines, and not taking advantage of drag and drop inventory UI is a terrible waste. as far as I know, there is no way to shuffle equipment around. you see that number bar up top on the keyboard? it's the standard place to put weapons/items in games.Įquipment UI. we only have two hands, and looking around is super important when looting in a dangerous place.Įnter/interact- selecting things in the menu should be the same as interacting with things if it isn't clicking. it's essentially a cardinal sin to have an action game use all three. don't get me wrong, I like pressing enter, but PC basically has a 3 part control scheme: left keyboard, right keyboard, and mouse. dodging is good, and blocking feels like it works. Right/left/middle click for all fighting. but deciding to make it be controlled by button and more buttons just doesn't fly for a group used to dragging and dropping with the dexterity of actual hands.Ĭhanging weapons in each hand is super important and good, and in my opinion done well enough directly porting a menu system that uses buttons and joysticks, to a two handed menu system that uses buttons and a mouse can be hard, we understand. PC's are essentially glorified menu browsers. bad ports are not because of bad defaults, but reliance on the layout/cursorless controls console controllers have. Let's clear it up, It's mostly because of the lack of binds, not the defaults.
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